Arasaka Academy Cyberpunk Combat Guide: Fighting Stance, Dash, Sprint and Grip
Enter Fighting Stance with T and learn Arasaka Academy Cyberpunk's confirmed combat controls — Dash (Q), Sprint (Shift), Grip (B), Cyberware (Z/X/C), Scanner and Shiftlock.
Combat in Arasaka Academy Cyberpunk begins with a single key: press T to activate Fighting Stance, the game's designated combat entry state. Around that state, the developer's official control list ties every fighting-relevant input to a key — Q for Dash, Shift for Sprint, B for Grip, Z/X/C for Cyberware Usage, Tab for Scanner, and Alt for Shiftlock. This guide walks through each confirmed Arasaka Academy Cyberpunk fighting stance and combat control, shows you the order to practice them in, and is upfront about the one thing the developer hasn't published: written descriptions of what each action does mid-fight. Everything below is triggerable right now; anything beyond these confirmed inputs should be tested in-game rather than trusted from rumors.

Entering combat: Fighting Stance (T)
Fighting Stance is the only state the developer explicitly designates for combat. The official Roblox game page's control list reads, in part, "T- Fighting Stance," and the same description is reproduced on the game's Creator Exchange and Medal.tv listings.
Using it is exactly what the label suggests:
- Load into the game.
- Press T.
That press is the confirmed entry point into combat readiness. What the official text does not include is any description of what Fighting Stance changes while active — no attack, block, or combo inputs appear anywhere in the developer's published controls. Treat T as your verified starting position, then work from the action keys below.
Arasaka Academy Cyberpunk combat controls at a glance
Every combat-relevant key in the developer's official list, in one place:
| Key | Control | What's confirmed |
|---|---|---|
| T | Fighting Stance | Combat entry state |
| Q | Dash | Combat/movement action key |
| Shift | Sprint | Movement action key |
| B | Grip | Named combat action key |
| Z / X / C | Cyberware Usage | Three ability keys |
| Tab | Scanner | Utility key |
| Alt | Shiftlock | Camera/aim control |
The same description also lists P (Phone) and G (Emotes), which sit outside fighting entirely — you'll find them with the rest of the bindings on the controls page. Some copies of the description add M (Menu); that's the only difference between versions, and no combat key changes between them.
Movement in a fight: Dash (Q) and Sprint (Shift)
Dash and Sprint are the list's two distinct movement actions, and they get separate keys. Shift triggers Sprint for sustained repositioning, while Q triggers Dash as its own discrete action. Both are single-key inputs, so you can press them the moment you're in the game — no prerequisites are published for either.
What the official list stops short of is numbers: no stamina cost, cooldown, or travel distance is stated for either action, and nothing says they must be used only while Fighting Stance is active. Learn the two keys early so repositioning is automatic; the timing feel is yours to develop in actual fights.
Grip (B)
Grip is the one action the developer labels specifically as a combat action rather than plain movement, bound to B. The label is the entire official record: the description does not state Grip's target conditions or its effect — so treat any claim you see that it's an execution, a grab, or a throw as unconfirmed. Press B in a real exchange and judge it from what happens on your own screen.
Cyberware during combat (Z / X / C)
Three keys — Z, X, and C — are bound to Cyberware Usage, making cyberware the only system in the control list with a dedicated three-key block alongside your movement and grip inputs. The combat list's involvement ends there: how cyberware interacts with an exchange isn't described in the official controls. For what each implant actually does and how to get it, that system has its own Cyberware guide.
Scanner (Tab) and Shiftlock (Alt)
Two supporting inputs round out the roster:
- Tab opens the Scanner, a named utility key with no published combat role.
- Alt toggles Shiftlock, the list's only camera/aim control. Its in-fight behavior isn't described either, but it's the input to know if you want consistent facing while you practice the rest.
A practice sequence to learn the whole roster
Since every combat input is key-bound and works from a cold start, you can drill the full set in one pass:
- Press T and confirm Fighting Stance activates.
- Hold Shift to Sprint, then tap Q to Dash.
- Press B to trigger Grip.
- Press Z, X, and C to cycle your Cyberware Usage keys.
- Finish with Tab for Scanner and Alt for Shiftlock.
Each step exercises one documented input, and success is simply the labeled action firing. Getting all seven under your fingers is the foundation every fight builds on.
What's official — and when to recheck
The control list above comes from the game's release-period description on its official Roblox page. It confirms keys and names, and nothing more: no official passage yet describes attack inputs, what Fighting Stance unlocks, or the order of actions in an exchange, so the roster here is the complete published combat picture. Because that text dates from the game's release window, recheck it after any balance or control update — new additions land on the updates page first.
Ready to go deeper? Sort out which abilities to slot into your Z/X/C keys with the Cyberware guide, and grab the full input reference — Phone, Emotes, Menu and all — from the controls page.
Related Guides
Cyberware: Z/X/C Inputs and the Apogee Sandevistan
Activate the Apogee Sandevistan with the Z, X and C inputs and fund the currency roll that unlocks it.
Every Keybind in One Table
Every documented keybind in one verified table, from Phone and Menu to Scanner, Dash and Shiftlock.
Game Updates
Catch up on game changes, with the newest confirmed dates first.
